As you may have learnt from my previous posts (blog post and fedi posts), I’m writing a client for lotide named Luna. And you might also have seen me saying it’s using Django as framework and my remark on it being unfitting. I am going to elaborate more on this in this post.
Django
Django is a batteries-included web backend framework. It includes:
- web server
- router
- database connector and ORM
- database migration tool
- authentication
- admin tool
- command line framework
- templating engines
- internationalization tools
- form handlers
There is a lot more that can be installed as plugins, and some of these tools
can be unplugged from the INSTALLED_APPS
in the settings. However, given
that the default contains so much, it can be troublesome to get a minimal
setup.
Luna
On the other hand, Luna is just a frontend for lotide (a server-side-generated frontend, not to be confused with JavaScript front end), alternative to its official front-end hitide.
I started writing this client (with Django) because:
- This project (lotide) seems interesting and I’d like to work with it.
- I don’t like the default client. Not that the default one is bad.
- Unfortunately, I don’t program in Rust, and am not willing to, so contributing directly to hitide is unlikely.
- This web framework (Django) seems popular, and some experience with if is required for some jobs so /shrug
It doesn’t need database handling, or administration, or emailing. I would
definitely have no use for most, if not all of djangoadmin
and manage.py
commands.
Django is an overkill for Luna. Using a big tool for small task feels very clumsy, with all the tools you won’t use and tools that you have to use.
Alternatives
As I get quickly annoyed with the generated manage.py
and the lengthy
settings.py
getting out of hand, I haven’t worked on the client for quite a
while, and am planning to drop development if no one else is taking over.
I have also tried to rewrite it in Go, but it seems internationalization
support for Go is quite lacking. So, I backed to a more familiar stack using
Quart (with better support for asynchronous programming, though it might be
another overkill) and Jinja (which has somewhat matured internationalization
support) and renamed it to a less common name (Yue) to avoid name
conflict which led me to call Luna’s package lotide_luna
. I’m less motivated
than before, and also have less time, so this will move much more slowly.